Azriim

Description:

Azriim
Half-Undead Male Drow (+2 Dex, Int, Cha, -2 Con)

Rogue (1)

Str 16 +3
Dex 20 +5
Con 8 -1
Int 18 +4
Wis 18 +4
Cha 14 +2

Fort 0 – 1 + 2
Ref 2 + 5
Will 0 + 4

Immune to fear and morale effects

+4 vs sleep, paralysis, and stunning
25% chance to ignore a critical hit or sneak attack damage

B/A +0
HP 10—
SR 11 + level
AC 10 + 5 dex + 4 AC = 19

Equipment:
1000gp Trackless Boots (-5 to anyone attempting to track),
1 Std Leather (4 AC, +0 ACP, +5 MaxDex)
mw HandCrossbow
mw Rapier
6x Daggers
Assorted poisons

Skills :
4 Hide
4 Sneak
4 Open
4 Disable
4 2 racial] Search
4 Sense Motive
4 [
2 racial] Listen
4 2 racial] Spot
4 Sleight of Hand
4 Religion
4 [
3 feat] Craft (PoisonMaking) [hobby]
4 Gather Info
4 Escape Artist

Feats:
Blend Into Shadows, 1d6 Sneak Atk, Trapfinding, Master of Poison (no risk of self poisoning, apply as swift action), Poison Expert (ingested & injury, +1 to poison DC for each 2 above craft DC), Favoured, Flaw: Frail (-1 hp/level), Skill Focus (PoisonMaking), Great Fort

Abilities:
Darkness (2/day), Elf (immune:sleep, +2 vs enchantment, +2 vs spells/spell like abilities), Darkvision 120ft, autosearch, light blindness, see in Darkness, FastHeal 1/4 levels, Immune to Cure/Inflict, Half Undead, Immune (poison, massive damage), no need to sleep breathe or eat.

Languages:
Common, undercommon, elven, abyssal, dow sign language, gnome, goblin.

Bio:

Azriim

closing the eye thewaiwerine